
SHIPWRECKED: TERMINUS
A downloadable game for Windows and Linux

This game is a fanwork unaffiliated with the official Shipwrecked 64. Any events or interpretations shown should not be accepted as canon, despite the collaboration with Squeaks D’Corgeh.

Experience the world of Shipwrecked 64 through the eyes of Bucky Beaver, after something goes very wrong on the island of Nulla Terra.
Explore old and new locations, solve unique puzzles, and uncover the mysteries of Bucky’s past alongside Stumbler O’Hare in this reimagining of the groundbreaking indie horror game. But be sure to watch your back—Who knows who (or what) could be following you along the way.
Support me here! https://ko-fi.com/luductions
| Status | In development |
| Platforms | Windows, Linux |
| Authors | Luductions, Squeaks D'Corgeh, Grape, ᯓ☆ nulla!! |
| Genre | Puzzle |
| Made with | Unreal Engine |
| Tags | 3D, Atmospheric, First-Person, Horror, Singleplayer |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
Download
Download
Version 0.7
External
This game is a fanwork unaffiliated with the official Shipwrecked 64. Any events or interpretations shown should not be accepted as canon, despite the collaboration with Squeaks D’Corgeh.



Comments
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The game looks awesome, but I keep on having this problem when I start a new game it's just a black screen and nothing happens and I was hoping somebody could help me.
Try reinstalling the game, if you're not go ahead and update to Version .7 to start with. I'm not any expert but I hope that small step fixes it.
Fantastic Demo, just wished some puzzles were clearer, like the captcha image solving one, and it’s sad i can’t use my NumPad to write numbers (as i’m using an AZERTY Keyboard). Overall, it makes me impatient to see the entire game. Congratulations! (Sad there was no “Congrats for reaching the end of our demo! like in S64 lol)
I really love this game, its scary, has a great story, easy puzzle, the characters looks good but there could be more creepy and disturbing stuff like in the original game. Can't wait until the game will be full release
you should have some more datamoshing momments like say as the office gets worst each level there a very rare chance you can be teleported via datamosh so mainly on a chase that gose on too long but won't always happen so is always unexpected even can be used as a trick
i was so fucking scared when walter appeared, his ass is fucking fast, im so scared
Just wait until he camps one of your barrels ;3
I'm genuinely SO excited for the full release! This game looks amazing and I'm glad so many passionate people are working on it! I've followed UnderratedGrapeJuice's artwork for a while and seeing it in this game is fantastic. Keep up the good work, guys!
Why did y'all use the old Canada's wonderland map for the broadside map at the start of the game :sob:
It is a fantastic demo! The office chapter actually had me a couple of times, so well done! Puzzles are hard, but I guess that's on brand for the game. Extremely well done with the demo! Can't wait for the full release!
theres a glitch after the ship gets out of the dam in the part after the wolves give you a code. bucky is too fat and he got stuck to the left of the door because Hes so wide amd his cheeks were clapping
will you be needing voice actors for the full release
the game is really great just one issue i have, the graphics by me look like that and if i try to restart the game nothing is loaded idk why thats the case maybe i could get some help to try to fix Itß
I'm trying to install this game but its a third party host and it won't let me
Realy good game but sometimes the puzzles sometimes have no indication on what to do, like im stuck with the puzzle and the recorder that says : "Code is " and i basicly cant hear anything
I had another thought if you guys want to add it in your later versions, if you think it may be worth the time to code and add why not put controller support? Maybe even haptic feedback in the full release, please take your time and do what you need but why not share recommendations as a part of the fan-base.
clean ass game man dang
PLEASE LET BLOT BE IN THIS GAME
Letting Rex (Blot STARLING) and Olivia (Olive STARLING) in here is a NIGHTMARE. Being both the fastest STARLINGS in the whole game. I wonder how Olivia's mechanic would work bc they're no borders in the game.
loved this so much!! ngl scared the heck out of me which is rare for horror games 😭... LIKE, I was kinda terrified even before the offices bit
anyways the art and models r absolutely ADORBS!!! AND I LOVE THE GRAPHICS SO MUCH!!!! def a favorite of mine
Can't wait for full game :D
No way you are not putting this game on steam!!
Full game release?
Really loving the game so far, but I'm finding it hard to see in some areas on my display. My friend watching over Discord can see the game better than I can lmao. Is there any way to add a brightness or gamma slider in the settings? I have to hug almost every wall...
i updated the game literally like 10 minutes ago with a brightness setting LOL you can go and check that out!
NO WAY LMFAO Thanks so much!!! Honestly means a lot
- I'm copy and pasting this from a response string I did on someone else's comment because I just wanna share this with the team making this, sooo happy reading if you have the time to. We all as the fan-base and players love your work and your efforts both with Squeaks D'Corgeh and you all at Luductions, oh and of course as listed Grape and Nulla Puzzle.
- Yeah I played full way through, after being reminded that I have crippling anxiety (just imagine how my fight with Nathan went after skipping fourteen beats of my heart) and my biggest issue is with Nathan getting stuck, I don't know if he like loses tracking or gets stuck into a wall or doorframe or door itself but I find it both terrifying but more importantly tedious and annoying to run from room to room, barrel to barrel to sit and see if that gets him to maybe teleport or something to unstick, certainly a issue I hope is to be solved.
- Oh and for the love of god please, PLEASE, change how the first puzzle is done with FANTASY FIELDS shape code, I spent half an hour thinking the colored sticky notes meant how to count them and lost my f***ing mind until I realized you just count the shapes in total, please just make it all the same color or something that points out color does not matter.
- Other than that is is a phenomenal fan-game and I seriously hope you and your team find as much passion into making and finishing this game as your player base finds interest and intrigue in playing your game because I promise it is to be worth it, charge a dime or two as well when the full game releases, it'll be worth your efforts and our contribution to you guys other than ko-fi which most people may ignore.
- And another thing, I adore the loading screen with Bucky he is so adorable and cute. Maybe make a artbook for people to buy or as a reward for finishing the game as a nice bonus, maybe even make different iterations like Bucky having the candle during one section and when you lose the candle the next time the loading screen comes up he is without the candle, maybe a little more clumsy with poorer viewing and while he does have the candle he kind of glances around as he walks since he can see the area better. Not a necessity of course but a little detail I personally think would be neat, you guys have a lot on your plate for making this game so please take this as a suggestion from a single individual not a demand from some angry group or mob.
Spectacular, it definitely has a sense of presentation. I'm gonna frow up. The office section made me sick. I barely made it through the original game, and this demo was just as scary to me holy moly
Hey everyone, just as a reminder, if you have Version 0.4 installed, please update your version as it is extremely broken, specifically in the Offices sequence.
Ive already updated it but whats wrong with version 0.4?
what do I do in the clock puzzle I'm stuck on the clock puzzle room
the long hand of the clock points at numbers put them in order of the images that are shown on the projector
ok, so I've played through the entire game.
fucking phenomenal, dare i say the best piece of mascot horror content to come out this year? (even though its a fan project but still) the visuals are amazing, and some character redesigns are good too!
but it does have some cons (that I hope are fixed in the next update)
designs (some of them look a bit of, pacifically Nathan and the wolf npcs.
the wolves look more like cats, and Nathan's design is kinda ruined by his eye ngl.)
The story kinda has plot holes (for example, at the end game stumbler says "it's only after you" and then tasks you with finding 5 computers. So why can't a stumbler do it himself if it's only after bucky? I get that he has no arms, but we have seen him (in shipwrecked and in terminus) find creative solutions to that problem. If the dwellers do kill people that aren't bucky, why didn't he follow us in?
if "Grey" knows the code to the ceiling hatch thing why doesn't he tell us?) its ultimately a very small complaint that doesn't really affect the experience (other than making that one puzzle very confusing)
I while I do like all of the puzzles, I feel like some of them need a better set up
example : one of the wolf npc's knows the code, alright, you talk to everyone ,selecting every single dialog option, you wonder for hours wondering if like you missed something (because that area is massive) only to find out its the grumpy guy, because he's the only one that said some numbers (when it could have been anyone) I know this depends on your adhd (i personally used a note book to keep track of things) but better set up would be appreciated
but these cons are very minor in retrospect to the full game, and I do hope that the terminus team has a very cool vacation in the Bahamas or something after making this!
also I forgot to mention, sometimes nathan just gets stuck for no reason, that actually dose affect game play please fix that
Yeah I played full way through, after being reminded that I have crippling anxiety (just imagine how my fight with Nathan went after skipping fourteen beats of my heart) and my biggest issue is with Nathan getting stuck, I don't know if he like loses tracking or gets stuck into a wall or doorframe or door itself but I find it both terrifying but more importantly tedious and annoying to run from room to room, barrel to barrel to sit and see if that gets him to maybe teleport or something to unstick, certainly a issue I hope is to be solved.
Oh and for the love of god please, PLEASE, change how the first puzzle is done with FANTASY FIELDS shape code, I spent half an hour thinking the colored sticky notes meant how to count them and lost my f***ing mind until I realized you just count the shapes in total, please just make it all the same color or something that points out color does not matter.
Other than that is is a phenomenal fan-game and I seriously hope you and your team find as much passion into making and finishing this game as your player base finds interest and intrigue in playing your game because I promise it is to be worth it, charge a dime or two as well when the full game releases, it'll be worth your efforts and our contribution to you guys other than ko-fi which most people may ignore.
And another thing, I adore the loading screen with Bucky he is so adorable and cute. Maybe make a artbook for people to buy or as a reward for finishing the game as a nice bonus, maybe even make different iterations like Bucky having the candle during one section and when you lose the candle the next time the loading screen comes up he is without the candle, maybe a little more clumsy with poorer viewing and while he does have the candle he kind of glances around as he walks since he can see the area better. Not a necessity of course but a little detail I personally think would be neat, you guys have a lot on your plate for making this game so please take this as a suggestion from a single individual not a demand from some angry group or mob.
Review: Shipwrecked Terminus is a reimagining of the widely acclaimed Shipwrecked 64 a couple years back that was not only a huge ARG/Analog Horror but one you can play yourself. It was very innovative and compelling and still holds up very well with how intricate and layered it's complexity in it's design demands the player to dig for the clues to solve the puzzle pieces in understanding this story.
Shipwrecked Terminus, while it may not retain those elements from the original, does a phenomenal job at capturing it's essence in a complete reimagined take on the pre-established media and lore surrounding it. It was eye-catching to see the polygonal graphics that we are used too, now rebuilt from scratch in new engine with a graphical overhaul that still encompasses the charm while still holding this foundation that is familial to the world of Shipwrecked.
I found the designs to be very appealing and cute in some instances but it wasn't enough to detract me from the subtle horror that is very much surrounding the player at every second. The subtle details in the environment are telling in how it can convey horror very well to remind you that the situation is psychologically tormenting with each step you take the more you venture into Broadside. I found much of the atmosphere ambient but in a horrific sense. It perfectly contrasts the eerie yet calm nature that could come off as safe but only for a moment.
Such instances like the other NPC's when you try to unravel what exactly is going on. They can become approachable due to their design that is appealing in their safety. But the dialogue is enough to come off as cryptic that gives this lonely dread and seeking more answers that yet to come.
Gameplay was barebones and simple, which may sound like a negative connotation but isn't necessarily a bad thing. Much like the original, it is very aligned in a puzzle-platformer masquerading as a psychological-horror game. The platforming is here and there but very simplified with grabbing ledges to higher platforms but without jumping. Puzzle solving is very complex and riddled with layers to understanding the process and figuring out a solution. It wasn't too needlessly difficult and felt rewarding at times (especially due to the Randomized puzzles alternating upon subsequent playthroughs) that allowed more variations to solve these puzzles. The use of sound and the environment was such a great detail that was appreciated that is done well and gives a sense of exploration.
The criticism that I have is directed toward the last section, 'Broadside Animation' as I felt it was too prolonged and filled with tedium with the hide and seek with Walter Walrus. On paper, it's an exhilarating-heart pounding event that is never-ending with only brief moments of serenity whilst hiding from the stalker enemy. And while this has plenty of advantages for the player, it feels tirelessly like a chore and much of a slog to have to go to Administration, figure out the room to insert the USB drive, solve a puzzle, run back to Administration, repeat. Having to do this process five times is asking a bit much, especially with the AI on Walter being very aggressive and always looming in your area. In some instances, it felt unfair when I felt like I underwent a task and then had to immediately run into Walter again. It was a cycle that saw me die many times and only made the sequence more tedious than scary, as it was initially presented to be. Please don't let these criticisms frame this as a negative connotation. I sincerely enjoyed this sequence, especially after finally finishing it without any deaths. But I do believe the problem here is pacing and letting the player have room to breathe. With some tweaking and balancing, I do think this sequence would be much more approachable without the tedium and still have that horrifying presentation.
Overall, I loved this reimagining to Shipwrecked 64. It does many creative liberties that pays homage to the original respectfully whilst also painting itself with it's own identity that feels like a companion piece that builds and expands upon the former with innovative gameplay, subtle yet haunting psychological horror, and a narrative that keeps you compelled to see what comes next.
I wanna draw this version of bucky bro, he's cute
Too bad i dont have a ref sheet to look at
Absolutely adored this. The puzzles were fun and not nearly as frustrating as Shipwrecked 64's. The Office section scared me far more than the Plaza did in the OG game. This was an insanely good demo, I give it a 10/10. Can't wait for the full release!
Please put this game on Steam!
I loved the game, it still has the similar art style to the official Shipwrecked, but it looks modernized in a great way. Characters look so cute, especially my awesome, cool, and my OG Stumbler'O'Hare. Sure there are a few, problems.......like that god forsaken clock puzzle . I still had fun in the game, similar to the actual Shipwrecked game, I rate this game Cheeseburgers out of Ten.
I Liked The Game...
Until Nathan's Section (Not Enough Barrels In The Bigger Rooms And It's VERY Hard To Hide From Nathan In The Smaller Rooms Since He Moves Quick)
As a big Shipwrecked fan, this was genuinely such a fantastic experience. For a demo, this had enough meat on its bones to justify for at least $1-$5 easily. On top of that, the level of polish and quality was waaaaay better than I anticipated. The visuals, audio, and cutscenes were all sublime. The puzzles were fun and fairly simple to understand. I didn't need to look up any for a walkthrough at least, lol. Whether that makes it a good or bad representation of Shipwrecked is debatable ;P
On top of that, this shit was scary as fuck, dog. I streamed it to some friends in Discord, which normally makes things less scary, but nah. I still have yet to figure out if the first time I bumped into Nathan was scripted or not because it caught me so off guard lol. Literally squealed like an opera singer. Speaking of which, the whole office section was top notch and could be an entire horror game on its own. Loved watching the area degrade over time.
I don't normally play demos but I'm sooooo glad I played this one. Shipwrecked is my favorite horror game ever and its amazing to see its fan works be just as high quality as it. I'll be eagerly keeping my eye on this project, it has such insane promise <3
just a minor sugestion
PLEASE make it more obvious how you leave the computers during the funny part. the computer before this just had you click the handle to leave, but the ones during the funny part just have you right click. (very disorienting)
also very disappointed Harold didn't appear, 0/10
MOMMY!!!!!!!!
Is there any plans for Mac support? I really want to play this game, but I only have a MacBook T-T
we dont intend on sorting out mac support due to it's complexity but i'm happy to mess around and see if i can get it running for you, i'll get back to you!!
apples
Been struggling with this shape puzzle in fantasy fields for a couple hours now. Does the answer lie in the security room with the color-coded shapes? Does it correlate to what the colors represented in Shipwrecked64 (B3, R8, G9)?
If so, I'm struggling to distinguish the colors on the billboard, specifically the yellow and green ones. Unless there is a different solution I haven't found yet, could the billboard be made brighter while using the computer in later versions?
And again, sorry if this isn't the answer and I'm just making a fool of myself, pls someone lmk.
The colors are irrelevant.
thx, what else am i missing? Got no idea what to do with the shape code
the colors don't matter, but the order of the shapes do, other than that, everything you need to solve the puzzle is in the security office! Hope that helps!
'preciate the help bro! Took me a while to realize that I needed to use the bill and whiteboards. Finished the rest of the game, and it was FIRE, it was just that one puzzle that was throwing me off
I am one who doesnt understand
I think im dumb
i dont get how the code works
Hello!!! This game is done SUPER WONDERFULLY and ive enjoyed every second of watching my friend play it!!!! the graphics and animation are absolutely amazing, I'm such a die hard fan of both this and the source material that I got into very recently. ABSOLUTE CINEMA!!!
Everything SURPASSED expectations, all the character designs went above and beyond for the 3d animations compared to the source material, it was clear they were crafted with nothing but love and respect for the source material ♡ -- except the wolves
They kind of look like cats and they don't capture the same charm the source material had for them. I think they need to be a little more gruff-looking (?) and wolflike, and I'd love to see the same coat/patterns thar are actually used in shipwrecked 64!!!! I really like wolf variant 1 but I miss his crazy red eyes and also the lighter fur color on wolf 1 and 2s nose hands and feet, I barely recognized the ogs :(( BUT I understand you guys are a small dev team with limited resources so I understand if this is not something you want to prioritize, but it would be a very welcome addition :)
fantastic work SO HYPED for the full game!!!
i absolutely adore this game, it genuinely shocks me how well made and how you can TELL how much effort and thought was put into this, can't wait for the full release :D